General Rules
• Be respectful to all players and staff. Continued disrespect may be treated as harassment or toxicity.
• No discrimination of any kind. Racism, sexism, homophobia, etc.
• No threats or intimidation. This includes threats of violence, doxxing, hacking, or harassment in any form.
• Do not impersonate staff or other players. This includes copying names, skins, or using misleading usernames.
• Do not discuss punishments in public chat. If you have a concern, contact staff privately.
• Avoid inappropriate topics. Political, religious, NSFW, or otherwise disruptive conversations are not allowed. (Staff discretion applies.)
• Swearing is not allowed in public channels.
• No bypassing the chat filter in any form (e.g. replacing letters with symbols).
• Do not spam the chat. This includes sending repeated messages, random characters, or excessive use of caps.
• Nicknames must be readable and appropriate. Staff have final say
• No real-world trading (e.g. trading in-game items or Pokémon for money, gift cards, etc.) except through our official server store. Any third-party or unofficial transactions are strictly prohibited.
• Use common sense. If you're unsure, contact a staff member.
Gameplay & Fairness
• Scamming is not tolerated. All trades must be fair and clearly agreed upon by both parties.
• No cheating, exploiting, or using unauthorized mods that provide unfair advantages (e.g. X-ray, duping glitches).
• Do not use alternate accounts to gain any kind of advantage (e.g. for voting, evading punishment, duplicate claims, etc.).
• Respect claims and boundaries. Do not build too close to others without permission.
Building
• Inappropriate builds are not allowed. This includes offensive symbols, explicit content, or anything against server values.
• Player trapping or TP killing is strictly prohibited.
• Large redstone builds that may cause lag are not allowed.
• Automatic farms are not permitted, including fully AFK crop or mob farms.
• Avoid excessive use of constantly active hoppers. Builds that cause ongoing item movement (e.g. item clocks or auto-sorting loops) may be removed if they impact performance.
• Do not bypass the AFK kick system. This includes AFK pools, movement-based contraptions, or any other auto-activity mechanisms.